/* 
 * BuildingModel.
 */

Building.prototype = new Sprite();
Building.prototype.constructor = Building;
Building.superclass = Sprite.prototype;


function Building(building) {

        if (building != undefined) {
            this.init(building);
        }

        /*
	 ---------- CONSTANTS ------------------------------------------
	*/    

	/*
	 ---------- MEMBER VARIABLES -----------------------------------
	*/    
			
	/*
	 ---------- PUBLIC METHODE -------------------------------------
	*/     
				
	/*
	 ---------- PRIVATE METHODE ------------------------------------
	*/       
		
}

Building.prototype.init = function(building) {
    Building.superclass.init.call(this, building);
};